Please use the mail function to request my contact information or alternatively check my LinkedIn.
► Worked closely with project managers and clients in order to provide exceptional models, textures and animations fit for a variety of engines.
► Conceptualization of a variety of characters, environments and props.
► Worked on a wide range of projects and platforms consisting of: PC, mobile, 3D printing, casino, and educational games.
► Communicated directly with clients in order to ensure conceptual consistency.
►Textured a plethora of mechs and props for Mechwarrior Online.
►Worked closely with texture artists, modelers, and programmers in order to delegate tasks and meet time sensitive deadlines.
►Conceptualization, generation and implementation of new camo patterns, decals, and hero specific skins.
►Revitalization of old camo patterns for sake of artistic improvement and efficiency.
► Worked closely with project managers and clients in order to provide exceptional models, textures and animations fit for a variety of engines.
► Conceptualization of a variety of characters, environments and props.
► Worked on a wide range of projects and platforms consisting of: PC, mobile, 3D printing, casino, and educational games.
► Communicated directly with clients in order to ensure conceptual consistency.
►Modeled and textured environment props and assets suited for mobile.
►Worked closely with project manager to ensure conceptual consistency while working within engine limitations and requirements.
►Reinvigorated old models, textures and animations to the current industry standards.
►Worked closely with programmers and technical artists in order to improve visual quality and optimize 3D work flow.
►Modeled and textured full scale environments and assets suited for open world gameplay.
► Conceptualization of a variety of environments and props.
►Worked closely with project manager to ensure conceptual consistency while working within engine limitations and requirements.
►Modeled and textured full scale environments and assets.
► Conceptualization of a variety of environments and props.
►Worked closely with project manager to ensure conceptual consistency while working within engine limitations and requirements.
►Modeled, textured, rigged and animated full scale, environments props, and assets suited for the mobile market.
►Asset design and environment conceptualization.
►Worked closely with programmers in order to improve visual quality, and introduce new 3D work flows.
►Modeled and textured environment props and assets.
►Asset design and environment conceptualization.
►Worked closely with environment artists in order to delegate tasks, manage schedules and meet time sensitive deadlines.