Website powered by
Lauren Bamlett
Lauren Bamlett
3D Environment Artist
Vancouver, Canada

Skills

3D ModelingHigh-poly ModelingLow-poly ModelingEnvironment ModelingProp ModelingTexturingUV MappingTexture BakingEnvironment DesignConcept DesignProp DesignDigital SculptingDigital Painting

Software proficiency

3ds Max
3ds Max
Photoshop
Photoshop
ZBrush
ZBrush
Mudbox
Mudbox
Mari
Mari
Substance Painter
Substance Painter
Substance B2M
Substance B2M
Unreal Engine
Unreal Engine
CRYENGINE
CRYENGINE
Unity
Unity
DDO
DDO
NDO
NDO
xNormal
xNormal
Marmoset Toolbag
Marmoset Toolbag

Productions

  • Mechwarrior online atlas concept
    • Video Game
      Mechwarrior Online
    • Year
      2013
    • Role
      Texture Artist
    • Company
      Piranha Games

Experience

  • Texture Artist at Piranha Games
    Vancouver, Canada
    March 2015 - Present

    ►Textured a plethora of mechs and props for Mechwarrior Online.

    ►Worked closely with texture artists, modelers, and programmers in order to delegate tasks and meet time sensitive deadlines.

    ►Conceptualization, generation and implementation of new camo patterns, decals, and hero specific skins.

    ►Revitalization of old camo patterns for sake of artistic improvement and efficiency.

  • 3D Artist/3D Environment Artist at Freelance
    Remote, Canada
    May 2013 - January 2016

    ► Worked closely with project managers and clients in order to provide exceptional models, textures and animations fit for a variety of engines.

    ► Conceptualization of a variety of characters, environments and props.

    ► Worked on a wide range of projects and platforms consisting of: PC, mobile, 3D printing, casino, and educational games.

    ► Communicated directly with clients in order to ensure conceptual consistency.

  • 3D Environment Artist at Gooseman 3D Graphics Inc
    Remote, Canada
    December 2014 - January 2016

    ►Modeled and textured environment props and assets suited for mobile.

    ►Worked closely with project manager to ensure conceptual consistency while working within engine limitations and requirements.

  • 3D Artist at Elray Gaming
    Toronto, Canada
    April 2014 - July 2014

    ►Reinvigorated old models, textures and animations to the current industry standards.

    ►Worked closely with programmers and technical artists in order to improve visual quality and optimize 3D work flow.

  • 3D Environment Artist at AAD Productions
    Remote, United States of America
    July 2013 - March 2014

    ►Modeled and textured full scale environments and assets suited for open world gameplay.

    ► Conceptualization of a variety of environments and props.

    ►Worked closely with project manager to ensure conceptual consistency while working within engine limitations and requirements.

  • 3D Artist at VarnerMiller LLC
    Remote, United States of America
    May 2013 - July 2013

    ►Modeled and textured full scale environments and assets.

    ► Conceptualization of a variety of environments and props.

    ►Worked closely with project manager to ensure conceptual consistency while working within engine limitations and requirements.

  • 3D Artist at Industry Corporation
    Kitchener, Canada
    September 2012 - May 2013

    ►Modeled, textured, rigged and animated full scale, environments props, and assets suited for the mobile market.

    ►Asset design and environment conceptualization.

    ►Worked closely with programmers in order to improve visual quality, and introduce new 3D work flows.

  • Project Manager/Environment Artist at Sky Raiders UDK Mod Project
    Toronto, Canada
    May 2012 - August 2012

    ►Modeled and textured environment props and assets.

    ►Asset design and environment conceptualization.

    ►Worked closely with environment artists in order to delegate tasks, manage schedules and meet time sensitive deadlines.