Summary

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Skills

  • 3D Modeling
  • High-poly Modeling
  • Low-poly Modeling
  • Environment Modeling
  • Prop Modeling
  • Texturing
  • UV Mapping
  • Texture Baking
  • Environment Design
  • Concept Design
  • Prop Design
  • Digital Sculpting
  • Digital Painting
  • Software Proficiency

    3ds Max
    3ds Max
    Photoshop
    Photoshop
    ZBrush
    ZBrush
    Maya
    Maya
    Mudbox
    Mudbox
    Unreal Engine
    Unreal Engine
    CRYENGINE
    CRYENGINE
    Unity
    Unity
    DDO
    DDO
    NDO
    NDO
    Marmoset Toolbag
    Marmoset Toolbag
    xNormal
    xNormal

    Productions

    Experience

    Texture Artist

    Piranha Games
    March 2015 - Present | Vancouver, Canada

    ►Textured a plethora of mechs and props for Mechwarrior Online.

    ►Worked closely with texture artists, modelers, and programmers in order to delegate tasks and meet time sensitive deadlines.

    ►Conceptualization, generation and implementation of new camo patterns, decals, and hero specific skins.

    ►Revitalization of old camo patterns for sake of artistic improvement and efficiency.

    3D Artist/3D Environment Artist

    Freelance
    May 2013 - January 2016 2 years 8 months | Remote, Canada

    ► Worked closely with project managers and clients in order to provide exceptional models, textures and animations fit for a variety of engines.

    ► Conceptualization of a variety of characters, environments and props.

    ► Worked on a wide range of projects and platforms consisting of: PC, mobile, 3D printing, casino, and educational games.

    ► Communicated directly with clients in order to ensure conceptual consistency.

    3D Environment Artist

    Gooseman 3D Graphics Inc
    December 2014 - January 2016 1 year 1 month | Remote, Canada

    ►Modeled and textured environment props and assets suited for mobile.

    ►Worked closely with project manager to ensure conceptual consistency while working within engine limitations and requirements.

    3D Artist

    Elray Gaming
    April 2014 - July 2014 3 months | Toronto, Canada

    ►Reinvigorated old models, textures and animations to the current industry standards.

    ►Worked closely with programmers and technical artists in order to improve visual quality and optimize 3D work flow.

    3D Environment Artist

    AAD Productions
    July 2013 - March 2014 8 months | Remote, United States of America

    ►Modeled and textured full scale environments and assets suited for open world gameplay.

    ► Conceptualization of a variety of environments and props.

    ►Worked closely with project manager to ensure conceptual consistency while working within engine limitations and requirements.

    3D Artist

    VarnerMiller LLC
    May 2013 - July 2013 2 months | Remote, United States of America

    ►Modeled and textured full scale environments and assets.

    ► Conceptualization of a variety of environments and props.

    ►Worked closely with project manager to ensure conceptual consistency while working within engine limitations and requirements.

    3D Artist

    Industry Corporation
    September 2012 - May 2013 8 months | Kitchener, Canada

    ►Modeled, textured, rigged and animated full scale, environments props, and assets suited for the mobile market.

    ►Asset design and environment conceptualization.

    ►Worked closely with programmers in order to improve visual quality, and introduce new 3D work flows.

    Project Manager/Environment Artist

    Sky Raiders UDK Mod Project
    May 2012 - August 2012 3 months | Toronto, Canada

    ►Modeled and textured environment props and assets.

    ►Asset design and environment conceptualization.

    ►Worked closely with environment artists in order to delegate tasks, manage schedules and meet time sensitive deadlines.